Posts Tagged ‘sketching’

Sketch Or SketchUp, A Summary

There was a really nice set of responses to a post last week about sketching. Basically, I asked whether blog readers and MakerBot operators were accustomed to sketching their designs from the very beginning or using CAD tools to 3D model a design from the get go.

I just thought the responses deserved a quick recap, especially because they underscore the point that there is no right answer. As someone who jumped into this company with no background in 3D printing or any other hardware hacking, I have been continually surprised how accessible the concepts are. I think it’s nice to point out that those of you who do such great work all also have varying processes — so the results aren’t just individualized, the process is too.

The star of today’s episode of MakerBot TV, Kacie Hultgren (aka PrettySmallThings), said that the sketching stage is often absent from her work; not because she eschews pencil and paper, but because much of what she does comes from photographs. It’s pre-sketched, in a way.

Emmett, whose Things number among the most notable contributions in the Thingiverse, similarly doesn’t sketch much. But in his case, it’s because his “imagination works in 3D already.” Communicating an idea to someone else, however, deserves a sketch. Renee  not only sketches, but cleans that sketch up in Illustrator before bringing it into a modeling environment.

The creator of MakerBot mascot R.Maker (pictured above), ErikJDurwoodII, said he sketches to lend some purpose to the CAD process, even if that sketch will change over time, and Gregg Wygonik also uses sketching to make sure the computer phase doesn’t include avoidable elements that cause discouragement. (Visit Gregg’s Thingiverse page here.)

Stephen Holmes, who writes for Develop3D, pinged us on twitter with a really relevant article showing yet another mindset: 3D sketching. The people at the UK product design consultancy 3form Design (3fD) do specifically leave pencil and paper sketching out of their process. Founder Austen Miller argues that the “reverse engineering” required to take a designers sketch on paper into the domain of the engineer can cause the loss of original design intentions. Instead, the groups designers start in SolidWorks.

Echoing what our commenters said:

Miller doesn’t succumb to the argument that by jumping straight into CAD stifles creativity. In his opinion, just like pen and paper, CAD is a tool and depends whose hand it’s in as to the end result. “Creativity should not be measured by the medium we choose but how successful we can be with it…”

Thanks, all, for the input!

 

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Sketch Or SketchUp; Where Do Your Ideas Start?

Sketch of "Yagi antenna decoupling saddle" by Mjolnir

An interesting post just crossed my screen that I think our designer/tinkerer (and/or designer-tinkerer) readers would probably be able to shed more light on than me.

Dr. James Self wrote at Core77 about his doctoral research into the different processes industrial designers use to move from concept to object. When is a sketch appropriate and when does someone use a computer in the very early stages of conceptualizing?

Basically, it varies.

Findings indicate that sketching continues to underpin design activity. Professional experience also influences the use of sketching in support of design activity. Less experienced design students tend to lack confidence in their sketch ability and they find the dynamic, unconstrained medium at odds with an approach to design activity that errs towards fixation and attachment to concept.

As part of my research I visited practicing designers at their places of work and interviewed them about their use of design tools. Interestingly, the designers often juxtaposed the affordance of sketching against the limitations of 3D CAD tools. Like many in design education, practitioners stressed the explorative, divergent affordance of sketching over the more constrained convergent nature of CAD. Of course they understood the value of CAD, but spoke of a concern for the ways it may limit student creativity, ‘a student’s design being too influenced by the constraints of this or that software.’

There is more in the piece regarding the timeline for introducing design tools to students. I’m curious, though: how do MakerBot operators use design tools? Many of our operators are not designers at all, and perhaps not so great with drawing. Turns out, they’re not alone; neither are many of our in-house designers.

I just popped by our design studio to find out how our team works, and it seems the answer is: everybody’s different. Some of them sketch everything before diving into any CAD work, while Michael Curry, our Design Superstar, does the “sketching” in his head, because, simply, he sucks at drawing. When he does draw, it’s to test a mechanical idea, to run a structural experiment in 2D.

So what about you? Do you sketch before you SketchUp? Is the idea of drawing something a little too free-form for you, or conversely is CAD too complex to the point of inhibiting an idea?

I’d love to know your process. If you’ve got something to say, perhaps there’s room for your advice on this very blog. So chime in!

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