123D Catch Tips & Tricks
Here’s what we’ve learned from a marathon day at the Met with a full team of artists and museum staff. We want to share as much wisdom with readers as possible, and ask you to please chime in in the comments. Remember, this is a community! If you have experience with any of these technologies, we need to know!
The surest steps to success using 123D Catch to capture and remake art:
– Provide enough information with your pictures. Basically, make sure each point in your object is appearing in at least three shots, and make sure there is uniform light around the thing you’re trying to Catch. When you don’t have enough info, you’re likely to get a solid block of mass in your model or a total lack of mass where there should be some stuff. Check out the big hole underneath this ritual seat from the Oceanic Art collection.
– If possible, use objects in the background of what you are trying to capture to help the software parse depth. 123D Catch does not like a blank wall with flat paint.
– There is no right way to do this stuff. This is the frontier and we’re figuring this out together. Everyone in this group today was tossing out different ideas and each artist or team of artists was taking a different path toward the goal.
Overheard
“This is all experimental. There is no ‘way.’” — Bre Pettis (@bre)
“By taking a whole series of close up pictures just at one level, I got really good 3D detail. Really good reproduction of very, very small depth.” — Michael Curry (skimbal)
“I’m using an iPhone to do this.” — Adam (@adamfont)
| Tagged with | 123D Catch, 3d design, 3d modeling, 3d scanning, Autodesk, digital design, Met, Met MakerBot Hackathon, Metropolitan Museum of Art | 4 comments |














