Posts Tagged ‘mac’

Make This Now: Apple Earbud Adapter For Over-ear Stylin’

Anyone who has ever used Apple earbuds knows that they look nice and feel terrible. Honestly it seems like those earbuds are made for robots. I’m going to go test a pair on R. Maker in a minute.

If you’re not a robot, Thingiverse user and industrial designer J.C. Karich has solved this problem very elegantly. An adapter for Apple earbuds to work as over-ear headphones.


There are two awesome things here.

1. If you want to use your in-ear headphones, you still can. There’s nothing permanent here.

2. Because you’re making these on your MakerBot, you can adjust the strap around your head to be the exact right size by printing more or fewer parts. Or, I suspect, since the curve of each section is constant, you could slice one piece at any point, as long as the angle of your cut is right.

This is a Work-in-Progress on Thingiverse, but here’s more of J.C. Karich’s work. I particularly like the G.I.P.S., a 3D-printed global positioning system which gives you an indirect path toward your destination based on different kinds of “intuition”. A perfect tool for the wanderer, and it looks like a rock that you might pick up on a stroll through the woods.


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iPad Modeling –> Replicator Workflow

Thingiverse just featured this incredible MakerBotted model of a root structure. Thingiverse user TSDF used the iPad app iDough to model the shape above. I can’t explain the coolness any better than he did.

25 years after art school, 22 years after learning CAD, and 10 years after learning gcode, I would have never conceived that it would be possible to model complex organic geometry on a handheld device and hold a physical output in my hand 90 minutes later at such a low cost.

The app is $6.99 but holy moly does this look well worth it. It has brushes to “push, pull, smooth, move, pinch, spread, [and] flatten” your virtual clay. You can export your .obj from the app (email it from your iPad to your computer, says TSDF), and convert to an .stl in Netfab.

Here’s the final printed part:


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How to manually edit your Skeinforge profiles on Mac OS X

Sometimes you need to manually edit or delete a Skeinforge profile. The built-in profiles are stored with ReplicatorG in its installation directory, but the user-created profiles are in a hidden file within the user’s home directory. On Mac OS X, if you want to edit these profiles directly, say to edit the start.gcode file, it can be awkward to find and open the right directory. Fortunately, there is a simple way to access it, with no hacking or trickery required! Here’s how it’s done:

First, make a new Finder window. It should open in your user directory. Then, go to the Go menu in the Finder, and choose the Go To Folder… option.

Then, enter the name of the folder where ReplicatorG stores all the user stuff, which is usually “.replicatorg”:

And voilà, the folder opens up!

Your Skeinforge profiles will be in the folder labelled sf_xx_profiles, where xx is the version number. The start.gcode and end.gcode files are in the folder “alterations” within each of the profiles, and can be edited with TextEdit, or any other text editor. The “profiles” folder within each profile contains the settings for each individual module within Skeinforge. You can edit them directly if you are brave, or more practically, just copy the profiles to back them up or move them to another machine.1

  1. This trick works great when using ReplicatorG 24 and earlier. Stay tuned — or take a peek at the beta early — to take advantage of the new “Locate” button in the Skeinforge window when you “Generate G-Code”: automates this for you. []
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