Posts Tagged ‘greg frost’

Gears!

Make Your Own Gears by Dustyn Roberts

Make Your Own Gears by Dustyn Roberts

I don’t know about you, but I am continually envious of the really excellent designs up on Thingiverse that make use of gears.  Greg Frost, Emmett, and Whosawhatsis have been rocking Thingiverse lately with their incredible designs incorporating gears.  But, what’s a simple blogger with zero gear-knowledge supposed to do?

Well, Chris Connors, teacher and Maker-extraordinaire, recently posted about gears, motors, and attachments thereto over at Make: Online!.  His post referenced a gear tutorial by Dustyn Roberts, author of Making Things Move, all about gears.1

I learned more about gears in Dustyn’s first paragraph than I did after hours of trying to design my own gears from scratch.

One nice thing about gears is that if you know any two things about them – let’s say outer diameter and number of teeth — you can use some simple equations to find everything else you need to know, including the correct center distance between them. In this project, we’ll design and fabricate spur gears using free software (Inkscape) and an online store (Ponoko.com) that does custom laser cutting at affordable prices out of a variety of materials. If you have access to a laser cutter at a local school or hackerspace, even better! You can also print out the template and fix it to cardboard or wood to cut the gears by hand.

Dustyn’s tutorial style to explaining gear mechanism is very nuts-and-bolts2 with lots of pictures, diagrams, and charts. 3 4

  1. Also, both were speakers at Botacon!!! []
  2. Pardon the pun []
  3. I think I hear some skittering spiders in our future… []
  4. Please don’t click that link. []
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Clockwork Variations

Broken gears are a sign of progress

Broken gears are a sign of progress

I originally called this “Project RoboSpider,” but I’ve decided “Clockwork Spider” is significantly cooler.  Once I had printed the original “RoboSpider” parts, I noticed a few problems.  I’m hoping that someone else might be able to make use of the lessons I learn in designing and printing this multi-part mechanism.

  1. Don’t make parts too thin. The parts I printed tended to be designed too thin.  If you are designing a multi-part mechanism, don’t skimp on plastic and make the parts unnecessarily thin or small.  My original gears and cogs were 2mm thick.  The problem was that it was easy enough for the teeth in one gear to simply miss the other thin gear.  My new design uses gears that are 5mm thick and they never miss one another.
  2. Don’t use vertically printed snap parts. I printed all the parts using a vertical resolution of 0.25.  Dave Durant was right, this is basically a sweet spot for printing.  It’s quick enough that I’m not waiting forever for parts, the resolution is high enough that it looks pretty amazing, and layers close together enough delamination just isn’t an issue. 1  All of the gears were designed with prongs so that they could be snap-fit to the chassis.  My first attempt at these failed because the prongs were so incredibly thin they couldn’t be printed.  My second attempt failed because the prongs just snapped off as they were flexed to go through the hole in the chassis.
  3. Don’t reinvent the wheel… or gear.  The gears in my original designs were very very home brew, and it showed.  I just created a flat cylinder and extended a bunch of small cubes off the edge.  You can build a gear such as this easily in OpenSCAD, but using the “module” command makes it SOOoooooOOOOOooo much easier. 2   However, there was a lot of trial and error for me in getting the length, width, and space between the gear teeth properly proportioned.  For my second revision, I designed the gears over from scratch using MCAD, Greg Frost’s Involute Spur Gear Script, and cbiffle’s Spur Gear Fitter Script to create gears that meshed well.  Yes, it is more work to learn how to incorporate others’ works in your own, but you also get to benefit from their knowledge, experience, and expertise.  You’ll also save time by not having to print a bunch of crappy gears that don’t work.  ;)
  4. Ask for help.Thingiverse citizen Dna responded to my call for a rubber band powered motor with his Rubber Band Ratchet Engine.  My second revision benefited from Dna’s comments and input, as well as from getting to modify my designs to work with an alpha version of his rubber band engine.  And, last but not least, for creating this super sweet video of a variation on the clockwork spider in action:
YouTube Preview Image

What lessons do you have for others creating multi-part mechanisms?

  1. Dave Durant: “You can go down to tweaking it by 0.25 if you want but any more than that is overkill, IMO. Other variables (ambient temperature, filament inconsistencies, how well X/Y rods are oiled, etc) can effect the print more than tweaking that much. If you can get it to 0.25, you’re going to be really happy with the prints.” []
  2. What’s that?  I haven’t covered modules in OpenSCAD?  Don’t worry – they’re easy and actually a lot of fun. []
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