
MakerBot’s Tony Buser has been doing quite a few experiments with mashing up the heads we have been 3D scanning lately. He put Bre’s head on the Statue of Liberty, Stephen Colbert’s head on a Teddy Bear, and made a classic statue bust and plinth of his own 3D scan. Well, this line of investigations has lead finally to the inevitable, the highest form of statuary … bobbleheads!
Now, “bobbleheads” (also bobbing head dolls, nodders, wobbler, dashboard nodders, and “those things you get at baseball games sometimes”) have been a quest for MakerBot Operators for a while now — one actually calling up to ask what the “bobblehead setting” was for ReplicatorG. Well, Tony didn’t stop his work at producing one bobblehead, he created parametric tools to help all of us make the bobbleheads we have been dreaming of!
Check out his detailed step-by-step instructions for how to use his negative object or “nega-thing” to punch the bobblehead cavity and spring mount into the base of your own head model! Or a hero’s head model. Or an enemy.
He includes a great “*sta” base — and you can use his tools to design and share your own base as well. Tony has observed that mounting bobblehead on the turning spool works pretty well. Bonus points to the first MakerBot Operator to artfully integrate a bobblehead into beatbot’s Spazzi! (Perhaps next to Isaac’s Sign of the Horns?)