Posts Tagged ‘Autodesk 123d Catch’

Postcards from Maker Faire Detroit 2012

This past weekend, MakerBot had a great time sharing The MakerBot Replicator with good friends from the MakerBot Community as well as probably the best manufacturing-savvy general audiences we have ever chatted with.

Special delights included:

• Inviting Zheng3 to share his open source tabletop war game called SEEJ on Saturday, followed by an afternoon of energetic gameplay. (Thanks, ShopBot, for the use of the awesome table!)
• A few MakerBot Operators headed to the Henry Ford Museum to 123D Catch the Wienermobile. (Let’s each share our results on Thingiverse, folks!)
• Bernie (aka SSW on Thingiverse) brought his kids with their Twirl Mini Mustache prints. (Our booth printed them for hours to the delight of eager children waiting for a Helsinki Sky colored ‘stache.)

We also added Chicago superuser Mike Moceri from the ChiMUG to the booth for the weekend to clock highspeed scanning time trials, using the Microsoft Kinect and ReconstructMe. He accomplished this entire process up to start-of-print in around 5 minutes per head, which Bre described as “a zero to sixty record for MakerBots.”

See you all at World Maker Faire in NYC!

 

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We Capture The Met, You Capture YOUR TOWN

People who subscribe to our newsletter (check the top right corner of this blog to sign up!), already know that what we’re doing at the Met today is the start of something huge. Like, super huge. The size of the Earth, and we’re putting all of it on Thingiverse.

Or rather, you’re putting it on Thingiverse!

Today is the beginning of the MakerBot Capture Your Town initiative. Just like the artists at the Met this weekend are using their cameras to pick out amazing pieces of art to photograph and process with 123D Catch, you can find the things where you live that make it your home. Maybe it’s an old water fountain in the park, or the office building you drive to every day, or your City Hall, or a statue, or your cat. Maybe it’s a model of the Waldo Emerson Inn in Kennebunk, Maine, that I noticed on Tinkercad yesterday.1

 

Or this awesome Arch, already on Thingiverse.

Delicate Arch, captured with 123D Catch by ShaanHurley

 

This is everyone’s chance – my chance, your chance, your grandma’s chance – to realize that we are living in a time where the limits on what we can do with the things around us are dropping like flies. Even if you don’t own a MakerBot, you can contribute to the museum of the future, or #futuremuseum on twitter, that Thingiverse is becoming.

All you need is your camera, a steady hand, and the free software 123D Catch from Autodesk.

Let’s build a map of the world that the MakerBot Community lives in, starting with your town. Watch this blog and our twitter for updates and guidance. Once you are ready to share your models, be sure to tag it on twitter (#futuremuseum) and on Thingiverse (futuremuseum). Get your gears turning and go!

 

 

  1. Hey, did anyone notice you can now embed things from Tinkercad?! []
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Find This Sculpture, Then Print It

I’m adding a MakerBot component to this fun challenge from Daniel Russell, a Google scientist who blogs about the way people use search.

Today Mr. Russell asked people to find a particular monument in Washington, DC. This is all we know:

One of the more unusual stories I heard in the past few days was about a small(-ish) monument to a man who forever changed the way naval warfare would be conducted.

I was told I’d enjoy reading his story, if only I could find the monument.

All the information I was given, though, is that the monument to him is located in a tear-drop shaped traffic island somewhere near the Lincoln Memorial on the Mall in Washington DC.

Now, it would seem that the answer is supposed to come from searching. But if someone happens to be in the area, they could even snap a few pictures around this sculpture, digitize them into a 3D mesh with 123D Catch and print the sucker out!

 

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Artphones: Part One

Sometime last holiday season I passed through Union Square.  There were Christmas trees being bought, sold and sawed and I bent down to pick up a scrap.  Being that I stare at glowing rectangles most hours of the day, I wanted to feel its texture and smell its sap.  It fit nicely in my pocket, too, so I took it along.

As I walked along 10th Avenue, I reached into my jacket pocket, by now full of dirt and sap, took out the wood and held it to my ear.  “Hello?” I said.  I kept talking into my piece of Christmas tree as passersby shot perplexed stares my way.

I’m Bobby Genalo, a graduate student at NYU’s Interactive Telecommunications Program. As part of my thesis, MakerBot has given me access to its resources and community for a project called Artphones, a platform for transforming anything into a working cell phone.  The conversation I’m looking to have, however, has less to do with the realities of crafting one’s own phone, and more about something I’ve been calling the malleability of life.

I see life as an impermanent and iterative experience, where each project is birthed from the one before it.  I want to celebrate risk, promote jaywalking instead of using the crosswalk*, and end each conversation with “and then?”  What if a school were to take this approach?  It’s my thinking that we might get students who not only are prepared for the future, but who see their world as a playground of opportunities right now.

Earlier this month, I got the chance to demo this dream with a 3rd grade class at The Packer Collegiate Institute here in Brooklyn.  I had made arrangements with their teacher, Maureen Reilly (who also teaches LEGO Robotics), to discuss the Artphone with her 20 students and begin exploring their ideas for custom walkie-talkies (3rd graders are too young for cell phones).

I introduced the idea with a book that most in attendance were familiar with: “The Giving Tree.”  I explained that I had photographed tree stumps around Brooklyn, the evidence of a large storm that passed through the Northeast last year.  Having recently read the book with my niece, I was inspired to prove that, with a little technical know-how, a stump needn’t be the end of a tree’s life.  I showed how I created a mesh of a stump using 123D Catch, cleaned it up in a 3D modeling program, and printed it out using MakerBot’s Replicator.  Eyes were wide.  The children took quickly to sketching their walkie-talkies and await my return for when they will sculpt their designs with clay (March 26).

Concurrently, I have begun asking certain adults (with existing carrier plans and SIM cards) to explore, tangibly, their ideal mobile phone.  The hardware for these phones, as I’ve told my first users, will be screen-less and internet-less.  It’s my hope that designing a cell phone without the constraint of a bulky screen will, formally, emphasize ergonomic factors, conceptually free them from a reliance on constant information and, mechanically, be far easier for users to dissect.

I’m working on the Artphone in the hopes of inspiring a transference of responsibility from the producer to the consumer.  How can we spark a curiosity about the “hows” and “whys” of our everyday tools that motivates people to create?  Can we shift the dialogue about cell phones so that, at the end of its life, it can be celebrated like a child’s drawing on the fridge or a diploma on the wall?

And then?

More of Bobby’s thoughts and work can be seen at www.genalodesigns.com/blog

*For reasons that aren’t obvious, it’s been demonstrated that jaywalking is in fact safer than crossing legally. Read more in the book Traffic by Tom Vanderbilt.

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MakerBot And Autodesk Demo 123D Programs In NYC

MakerBot was on hand this evening as a key member of the Maker community, as Autodesk discussed direction for their family of personal 3D modeling and digital fabrication programs. Autodesk President and CEO Carl Bass and VP of Consumer Products Samir Hanna talked eagerly about their company’s embrace of the Maker Movement, with Bass describing himself as a lifelong maker and sharing some great photos of his own creations throughout the years.

As an aside, VentureBeat captured a shoutout from O’Reilly Media founder Tim O’Reilly, who suggested technical revolutions come from smart, creative people using the tools available to have fun. VentureBeat aptly tied the remark to the MakerBot community, and tonight’s event with Autodesk was a great reminder that this stuff is just plain fun.

Here’s what I mean: our MakerBot station was set up with a couple Replicators right next to the 123D Catch guys. This program allows a user to upload a set of images of an object. Snap 20 or so pictures of something like, for example, this garden gnome.

The photos are interpreted sequentially, so as you circle with your camera, the software knows to find its anchor points and reconcile them into a single 3D model. What you see on the screen in the photo below is not a photograph, it’s a high-res, finely detailed mesh that you can view from any angle. If it’s not clear to you, think: magic. That’s kinda what this is.

The end result is a printable file. We had this miniature gnome off the build platform in minutes, and it was just so easy!

Bass spoke recently at a panel about craftsmanship and technology where he commented that the ease of digital fabrication, with products like the 123D programs and printers like the MakerBot, is potentially “rewriting the fundamental economic equation of the industrial revolution,” an idea he repeated tonight. Rather than rely on mass production to achieve high quality at manageable costs, we can now produce high quality objects that fit individual needs. And there’s “no difference when I make one and when I make 1,000.”

With products like 123D Catch, which includes a free version, by the way, along with 123D Make and 123D Sculpt, the MakerBotting future seems eerily easy and bright.

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From photos to print with Autodesk 123d Catch

  

There’s been some excitement recently about a clever (and effective) way of turning objects into 3d models from photographs: Autodesk 123d CatchMakerBot Support’s own Brian Stamile has used it to get some very good results, and has even spawned a project idea (in a tweet):

Shopping for fun items to scan at Goodwill. Buy it, scan it, print it on a #MakerBot, donate it back. That’s the plan. Project Scancycle.

Here’s how it works: take photos of your item on a neutral background.  Rotate around the object, snapping a photo every 15 or so degrees, from a few different heights: above, below, from the side.  It’ll take about 40-75 photographs for 123d Catch to create a good 3d model.  It doesn’t work well with objects that are very shiny.  You’ll also want to open the resulting .obj in your favorite 3d modeling program (MeshLab, MeshMixer or Blender, perhaps) to clean it up and export to .stl.

123d Catch is currently a free beta, so try it out now…unfortunately it runs only on Windows at this time.  If you want to participate in Project Scancycle, just tag your Thingiverse item with “Scancycle” and/or tweet it with the hashtag #Scancycle.

This thing brought to you by Thingiverse.com
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