Clockwork Variations

Broken gears are a sign of progress

Broken gears are a sign of progress

I originally called this “Project RoboSpider,” but I’ve decided “Clockwork Spider” is significantly cooler.  Once I had printed the original “RoboSpider” parts, I noticed a few problems.  I’m hoping that someone else might be able to make use of the lessons I learn in designing and printing this multi-part mechanism.

  1. Don’t make parts too thin. The parts I printed tended to be designed too thin.  If you are designing a multi-part mechanism, don’t skimp on plastic and make the parts unnecessarily thin or small.  My original gears and cogs were 2mm thick.  The problem was that it was easy enough for the teeth in one gear to simply miss the other thin gear.  My new design uses gears that are 5mm thick and they never miss one another.
  2. Don’t use vertically printed snap parts. I printed all the parts using a vertical resolution of 0.25.  Dave Durant was right, this is basically a sweet spot for printing.  It’s quick enough that I’m not waiting forever for parts, the resolution is high enough that it looks pretty amazing, and layers close together enough delamination just isn’t an issue. 1  All of the gears were designed with prongs so that they could be snap-fit to the chassis.  My first attempt at these failed because the prongs were so incredibly thin they couldn’t be printed.  My second attempt failed because the prongs just snapped off as they were flexed to go through the hole in the chassis.
  3. Don’t reinvent the wheel… or gear.  The gears in my original designs were very very home brew, and it showed.  I just created a flat cylinder and extended a bunch of small cubes off the edge.  You can build a gear such as this easily in OpenSCAD, but using the “module” command makes it SOOoooooOOOOOooo much easier. 2   However, there was a lot of trial and error for me in getting the length, width, and space between the gear teeth properly proportioned.  For my second revision, I designed the gears over from scratch using MCAD, Greg Frost’s Involute Spur Gear Script, and cbiffle’s Spur Gear Fitter Script to create gears that meshed well.  Yes, it is more work to learn how to incorporate others’ works in your own, but you also get to benefit from their knowledge, experience, and expertise.  You’ll also save time by not having to print a bunch of crappy gears that don’t work.  ;)
  4. Ask for help.Thingiverse citizen Dna responded to my call for a rubber band powered motor with his Rubber Band Ratchet Engine.  My second revision benefited from Dna’s comments and input, as well as from getting to modify my designs to work with an alpha version of his rubber band engine.  And, last but not least, for creating this super sweet video of a variation on the clockwork spider in action:
YouTube Preview Image

What lessons do you have for others creating multi-part mechanisms?

  1. Dave Durant: “You can go down to tweaking it by 0.25 if you want but any more than that is overkill, IMO. Other variables (ambient temperature, filament inconsistencies, how well X/Y rods are oiled, etc) can effect the print more than tweaking that much. If you can get it to 0.25, you’re going to be really happy with the prints.” []
  2. What’s that?  I haven’t covered modules in OpenSCAD?  Don’t worry – they’re easy and actually a lot of fun. []
Tagged with , , , , , , , , , , , , , , , 6 comments
 

6 Comments so far

  • Cliff L. Biffle
    March 15, 2011 at 11:31 am
     

    Glad you’re getting some mileage out of that gear fitter script — even if they’re tiny spider miles. :-)

     
  • Andrew
    March 15, 2011 at 11:50 am
     

    Woot ! you made it to Make, http://blog.makezine.com/archive/2011/03/tips-on-printing-mechanical-parts.html

    Glad I could help.

    Dna

     
  • Imran Khan
    March 15, 2011 at 2:37 pm
     

    Hi,

    I also mentioned this over at boingboing, but SDP-SI and smallparts.com both sell a lot of gears. This might make it easier for “commodity” parts like regular on-axis gears. That way you can save your 3D printing time (and goo) for your truly custom parts, like those cool off-axis gears.

    This will also make your life easier when stuff breaks :)

     
  • Internet Famous! | MakerBlock
    March 16, 2011 at 1:26 am
     

    [...] My post over at MakerBot entitled “Clockwork Variations” was picked up by both Make: Online and [...]

     
  • Sean Borjes
    March 16, 2011 at 12:30 pm
     

    Heya.

    Just skimmed over your article. Thanks for all your tips. I want to print more gear designs on my Thing-O-Matic. I design everything in Sketch up for now, (I need a better CAD software) but there’s a free gear plug in.

    http://www.ohyeahcad.com/download/

    You just say the size and teeth you want and you get it automagically..

    Hope that helps.

     
  • Making Mechanical Parts Work - MakerBot Industries
    March 16, 2011 at 7:18 pm
     

    [...] my clockwork spider project develops, one of the goals I’ve had in mind is a final end design that can be assembled by hand, [...]

     
 

Leave your comment

 
 
 

xhtml: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>