Decimated Shoes, Low Res Lamborghini, a Dog, and a Turkey!

Low Res for Life!

United-Nude-Lo-Res-Lamborghini_2-1

MakerBot Operators are connoisseurs of low res and decimated objects. There is just something so beautiful in things that have been simplified and made into triangles. The geometry is sublime, the lines are profound! My eyebrows went up when I saw this lamborghini and decimated shoes!

1523_magenta_n

The Lo Res Project by United Nude, is an innovative design method using computer software to automatically create design options to choose from. By lowering the resolution of 3D models of products, the object becomes more and more fragmented, changing its character in the process. They’ve used this technique on a Lamborghini Countach and the result is quite nice. The United Nude Lo Res Shoe is the first product available at the United Nude stores.

I love seeing things transformed from complex to simple geometric shapes! More more!

deluc-wad1

As if that isn’t enough, today I also ran into a decimated geometric dog on the internets! Check it!

Back in the day, I made a video about using Blender and Pepakura to make a decimated turkey.

You got any good tips for sweet looking decimated geometry or favorite triangle saturated models? Link em up in the comments!

Tagged with 5 comments
 

5 Comments so far

  • =ml=
    July 6, 2010 at 8:52 pm
     

    Yes! Low-res is lo-fi 3D, and the Cupcake is the 3D Mini-Moog!

    I love the $fn variable in OpenSCAD for its lo-fi capabilities. With it you can specify the number of segments a circle contains and tweak a model from hi-res to lo-fi: http://en.wikibooks.org/wiki/OpenSCAD_User_Manual/Other_Language_Features

    Viva la Lo-Fi!

    =ml=

     
  • Lo Res Project « adafruit industries blog
    July 6, 2010 at 11:12 pm
     

    [...] Res Project via Makerbot. Nice shoes! Filed under: art — by adafruit, posted July 7, 2010 at 12:11 am Comments [...]

     
  • Allan E.
    July 7, 2010 at 10:59 am
     

    In Blender 2.49 (Hopefully in 2.5 soon…) tab into edit mode, select the whole mesh, then go to mesh -> scripts -> poly reducer.

    The Poly Reduce factor sets how coarse your final mesh will be: the value is what fraction of polygons will remain. 0.1 generates pretty chunky models!

     
  • Bre Pettis
    Bre Pettis
    July 9, 2010 at 9:26 pm
     

    Thanks Allen! Always good with the Blender tips!

     
  • exposhoes
    September 3, 2010 at 2:49 pm
     

    Very nicely done graphics, I am very pleased. Come to us as well!

     
 

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